

Cars should sway around corners based on their height, weight and overall speed. Hence why people like GTA 4's boaty mechanics. An old minivan will get you around a corner just as well as the best super car in the game even though realistically approaching a corner in a minivan like you would in a super car should end up with it tipping over. It really genuinely feels like every single car in the game controls like a finely tuned Porsche 911. Even if thats not the case "technically", the lack of response from the deformed ground with the vehicle suspension and how "direct" every single vehicle feels, just gives this incredibly empty driving feeling in comparison to GTA 4. The problem with GTA V is that there is 0 feedback with any of the vehicles and again, a minivan with 7 seats accelerates - with minimal engagement - to what seems to be 60 mph in less than 2 seconds.
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Whereas with GTA 5 once I had driven an old clunker for 10 seconds I knew exactly how to drive every single super car at its limits because the difference in driving characteristics between all the vehicles are basically non existent. Even if this is the case, with the driving controls being near impossible to master in GTA 4 it leaves engagement for the user to want to come back and try getting better again. Where as GTA IV falls more into somewhat easy to pick up and almost impossible to master. GTA V's driving mechanics are easy to pick up and easy to master. One thing the CEO of Take Two has mentioned multiple times in interviews is that a great game is easy to pick up but difficult to master. If anything it would be really amazing if the driving mechanics of GTA 6 felt more like Dirt Rally 2.0 but slightly more arcadey (for the sake of it being a GTA and not a driving sim). It seems theres a split in the community because I would much rather the driving physics go back to feeling like GTA IV than anything like it is in GTA V or any of those games you've listed. In fact theyre largely on the arcadey side. Im not going to lie, those games come across to me as very very light sim games.
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A cross between Grid Legends, Project cars 3 and Russian Drift Series However I want cars to now reach 200mph + and be a little unrestricted when it comes to engine power and Traction. Source: Reddit user HiiGuardian’s leaked gameplay screenshot and reports from Rockstar Games.I hope the don't go to back to the crappy GTA IV physics. With the assurance of a set timeframe, fans can now eagerly anticipate the arrival of the highly anticipated game. This announcement finally puts an end to the constant questions surrounding the game’s release date. In other news, it has been confirmed that GTA 6 will be released no later than March 2025. However, it offers an exciting glimpse into the scale of the world players can expect to explore in GTA 6. It’s important to note that the leaked screenshot is subject to change as the game continues to be developed. The Reddit user also pointed out the impressive draw distance, suggesting that the map’s scope will be massive. This indicates that GTA VI’s city is significantly larger and more expansive. Comparing it to similar distances in GTA V, the Redditor observed that if the player were at the same distance from tall buildings in GTA V, they would already be outside the metropolitan area. The screenshot, which appears to be from an in-development build of the game, showcases the sheer scale of the city. Although Rockstar has done an impressive job of keeping leaks under control, a Reddit user recently stumbled upon a leaked gameplay screenshot that provides a glimpse into the immense open world of GTA 6. With the highly anticipated release of GTA 6 on the horizon, fans are buzzing with excitement and eagerly searching for any concrete details about the game.
